Simply put, I am making a part, that tweens from a flat circle to a spike. I want it to tween upwards from the bottom of the spike (The flat surface) to the tip (spike). Problem is, it’s instead tweening from the tip of the spike to the flat surface. You know, it’s like the spike is spawning mid air and then goes towards the ground instead of going from the ground to the air. I’ve tried changing the direction to In, Out, and InOut, but none of them make a difference. Does anyone know what to do? In the meantime I’ll try to embed a video of my problem.
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From what it seems, you’re not creating the spikes at the correct Y Value. Also you’re gonna want to tween the position and the size when scaling the part up.
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Ahh! Tween the position! Why didn’t I think of that? So obvious. I’ll see how it goes
Forgot to update yesterday. You were right on the money, thanks!!
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