Hello developers.
The title pretty much summarises what im in need for. There may be an extremely easy fix however for some reason i cant think of it. Basically, im trying to make a closing door system, and i want a light to spin and finish when the door has finished tweening and also looped a certain amount of times. Below is the example of what im trying to accomplish.
1 Like
do this instead:
until timesrepeated >= 60 and ongoingTween.Completed
You can try this
local tweenCompleted = false
ongoingtween.Completed:Once(function()
tweenCompleted = true
end)
-- rest of your code here
until timesrepeated >= 60 and tweenCompleted
I have attempted this however it just results with an error as im pretty sure it doesnt recognise that as a value
Could you perhaps show your full code, and what ongoingtween actually is?
Thank you for the support and the time you took to make your response. Greatly appreciated!
2 Likes
Could also try this:
until timesrepeated >= 60 and ongoingTween.PlaybackState == Enum.PlaybackState.Completed