So, I’m making an underwater base, and I would like to have glass so you can see out in the water, and I can’t seem to get the water to like right. I’m currently using a part to give the water shading.
What aesthetic are you going for on a scale of Intertidal Coral Reef to The Deepest Trenches of the Abyss?
And are you asking about the water specifically? Or about the whole underwater ordeal? (you should add some terrain variation)
You are deeeeeeep underwater. Very minium wild life can live down here. I will add some terrain generation. All I need is the outer water and how to make it look better. Cause it looks horrible right now.
have you tried using a reference? What if you placed the base on a higher bit of ground so that the rest of the ocean floor wasn’t visible?
I feel like your current view of the ocean floor is unrealistic as there is no light that would allow you to see that far in front of you. (you can see to the horizon.)
Yeah problem tho is I had to change the lighting to make everything visible for the photo. Also I’m not at my computer right now so I’ll change it when I can.