[quote=“kleptonaut, post:1, topic:1452707”]
anCollide
- determines if the Part will be hit by other parts as physical collisions.
CanTouch
- determines if the Part will trigger touch events touch events on itself and other parts.
CanQuery
- determines if the Part will be hit by spatial query methods (raycast, overlap, region3).
This means, you can disable all three and the Part will be excluded from all collision computations. As you can expect, this can provide a significant performance benefit. Like I mentioned with the release of CanTouch , you may see some improvements now, with better ones coming down the road.
[/quote] New Part Collision Property: CanQuery - Now Available!