I am trying to create a planekit based on the use of airfoils, however I’ve hit a roadblock as I’m unable to make a vectorforce paint directly up, relative to the world, rather than relative to the part. This needs to be done by script
This causes unintended flinging due to the forces being applied horizontally rather than just straight up.
I have tried setting the WorldOrientation and WorldAxis to 0,0,0 however these properties get over ridden.