Whats the issue?
The issue is that the arms of my viewmodel are covering like half the screen because its the original size of character arms
What have you tried?
Resizing, it just looked goofy and everything was offset/broken
Video:
Ive done multiple tests with different people and like 80% said the arms are a issue and should be smaller.
Here is the code where it gets the viewmodel:
local VM = Character:Clone()
VM.Name = "ViewModel"
Instance.new("Shirt", VM)
for i, v in next, VM:GetDescendants() do
if v.Name == "Head" and v:IsA("BasePart") then
v.Anchored = true
v.face:Destroy()
end
if ((v.Name == "Right Hip" or v.Name == "Left Hip" or v.Name == "Right Leg" or v.Name == "Left Leg") and v:IsA("BasePart")) or v:IsA("ForceField") or v:IsA("Accessory") or v:IsA("CharacterMesh") or v:IsA("Tool") or v:IsA("Script") or v:IsA("LocalScript") or v:IsA("BillboardGui") then
v:Destroy()
end
if v:IsA("BasePart") then
v.CollisionGroup = "ViewModel"
v.Transparency = 1
v.CastShadow = false
end
end
NOTE: The viewmodel animations are not seperate, i use motor6d.Transform.