What do you want to achieve? Keep it simple and clear!
i was making an fps game, where when the tool equipped the viewmodel will be renderstepped and will be visible, but when unequipped it will be invisible or maybe destroy i wonder how would i do this, i forgor to explain my problem, so the problem is that the viewmodel that is in replicated storage wont clone when i equip the tool again, and somehow no errors?
yes i know unequipped but thats not my problem, the problem is when the viewmodel gets destroyed, the one in the RS wont clone, also how do i disconnect renderstepped, do i need to use bindtorenderstepped?