Hello, I want to make a sway effect for my viewmodel in roblox studio, but when trying to use springs, it just doesn’t work. Is there any other way to do this than using springs? Here’s my script (Note: I use tools for the guns)
local UIS = game:GetService("UserInputService")
local springModule = require(game.ReplicatedStorage.Modules.Spring)
local camera = workspace.CurrentCamera
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local equipped = false
local Viewmodel
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Idle
local Aim
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local aiming = false
local running = false
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local aimCF = CFrame.new()
--local ProjectileModule = require(game.ReplicatedStorage.Viewmodels.Glock17.ProjectileModule)
--local VFXModule = require(script["VFX Handler"])
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local function Equip()
Viewmodel = game.ReplicatedStorage.Viewmodels.Glock17:Clone()
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Viewmodel.Parent = game.Workspace.CurrentCamera
Idle = Viewmodel.AnimationController:LoadAnimation(script.ViewModelAnimations.Idle)
Idle:Play()
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if not equipped then
equipped = true
end
end
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mouse.Button2Down:Connect(function()
aiming = true
end)
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mouse.Button2Up:Connect(function()
aiming = false
end)
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RunService.RenderStepped:Connect(function(DT)
local Aim = Viewmodel:FindFirstChild("AnimationController"):LoadAnimation(script.ViewModelAnimations.Aim)
if aiming then
if Viewmodel:FindFirstChild("HumanoidRootPart") then
aimCF = aimCF:Lerp(Viewmodel.FakeCamera.Aim.WorldCFrame:ToObjectSpace(Viewmodel.PrimaryPart.CFrame), .5)
end
--Idle:Stop()
else
if Viewmodel:FindFirstChild("FakeCamera") then
aimCF = aimCF:Lerp(CFrame.new() ,.5)
--Idle:Play()
end
end
----- ------------------------------------------------------------------------------------------------------------
if Viewmodel then
Viewmodel:PivotTo(
camera.CFrame * (aimCF * CFrame.new(0,0,0))
---* CFrame.new(0, -0.5, 0.45)) CFrame.new(0,0.5,0)
)
end
end)
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local function UnEquip()
if Viewmodel then
Viewmodel:Destroy()
equipped = false
end
end
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local function Shoot()
--WIP
end
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script.Parent.Equipped:Connect(Equip)
script.Parent.Unequipped:Connect(UnEquip)```