How to make Volumetric audio only listenable inside a part or area?

I was wondering if there’s any way to limit where volumetric audio will be heard such as inside a part.

An example for where I wanted to use this was inside a lobby in a large map, I wanted to make it so that only inside the lobby you could hear the speakers and where the sound from them is coming from, however as soon as you exit to the outside of the lobby, you cant hear it. (so the volumetric audio is limited to the inside of large part.)

Any suggestions on methods of how to do this would be greatly appreciated!
Many thanks, Fastthedev