As you can see on this video instead of player will go down deep and slowly float up to the surface we got this instead :
BodyPosition.MaxForce = Vector3.new(0,1024 * 1024 * workspace.Gravity, 0)
As you can see on this video instead of player will go down deep and slowly float up to the surface we got this instead :
BodyPosition.MaxForce = Vector3.new(0,1024 * 1024 * workspace.Gravity, 0)