How to make your lighting more realistic in shadowmap

Thank you dude!
This is so helpful :smiley:

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This may be off-topic, but are those roads in those screenshots decals?

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Awesome! I’ve been trying to find night shaders now I can use them! :smiley:

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No they’re not, they’re textured meshes. The meshes were spliced correctly so the collision mesh would fit well :+1:

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Hey great job one question how did you get the trees to be so realistic.

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In the tutorial I didn’t see anything about SunRaysEffect so I’d hope that you add it (I already know it but it would be helpful for others who are reading this tutorial)!

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Trees were realistic because they’re a mesh with a leaf texture on them. The mesh itself is composed of only bent planes, and the texture on those planes is the branch and the leaves on it. It makes for a pretty nice effect when you make the mesh transparent and the texture visible.

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One con about having ShadowSoftness to 0, is that though it is more crisp, it will be pixely up close which might ruin the realism a bit.

Quite Amazing. This may help in the future

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Amazing Results

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Hey, I’m back since October :joy:
You should update the post and add EnvironmentDiffuseScale to 1
Makes the trees more realistic. Thanks

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Thanks for the advice!
This is going to be super helpful for my upcoming games.

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This looks really great! I was wondering if you provide a link for/template for the skybox you used in the night scene and what effects you used under it!

Great work! :smiley:

Hey all! I’ve created a youtube channel recently and given the success of this tutorial I decided to make a video with the process of it. Kept it to under 2 minutes so that it’s concise and I give all the necessary steps to making lighting just like this.

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I have a question, how does SunRays work when developing? I always have to hop into play mode for it

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Normally you can add it as an object in lighting and for me it shows up, I’d recommend if it’s not working to try and raise your studio graphics settings, then it might work.

This is actually really cool and helpful thank you!

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Again, I said when developing not in play mode. Nothing of that works while developing.

Did you try raising your Studio render quality under Settings > Rendering > Edit Quality Level? It has to be set to Level 16 or higher for them to render.

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Is there a way to make the lighting look good inside of buildings?

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