How to make your lighting more realistic in shadowmap

This is good lighting for buildings with large amounts of natural light however this kind of lighting is more for outdoor and environmental scenes.

Wonderful tutorial, more people should have a look at this. Lighting is an aspect many aspire to crack.

3 Likes

Wonderful, thank you for sharing this with the community. I believe this is needed for other rookie builders and it will help them a lot. This took me at least 2 years to learn, however, I been using it in my creations for a while and it gives me a wonderful outcome. I recommend you use it!

3 Likes

Thank you, this is a great tutorial!

1 Like

Hi out there I just can’t believe this I have evolved…I worked on this and now I literally got graphics like GTA 5 can’t believe it!!!

1 Like

One thing I don’t recommence people doing from this tutorial is don’t make the shadow softness 0. It makes it look really blocky and ugly keep it at 0.3 or 0.35 for good measures for it to not look blocky. Yes it wont be as crisp but it looks so much better then keeping it at 0. I’ve seen other games outside of roblox do this and its really ugly. Please I beg you to not do it, it looks really bad.

Thanks for showing what every property in Lighting does. Great tutorial!

1 Like

The properties have changed since I first created the post, however I would recommending 0.05 or 0.1 to get crisp shadows without blocky aliasing on the shadows themselves.

2 Likes

This is great, exactly what i was looking for, thank you.

2 Likes

Sorry for disturbing again, haha, but what geographic latitude and day time would you recommend for this kind of lighting on the buildings
image

2 Likes