How to Manipulate Camera Matrix

I saw The documentation of CFrame but i dont seem to understand it that much, I normally use the (x,y,z) But what Is the matrix?, i mean, this

they specify that is the rotation, but what about The Camera position?, to get it out of the screen

Ima be honest looks like a bunch of gibrish to me.

Are you asking mostly about the camera, or how the CFrame works?

I am asking about the camera and his matrix

Here’s a chart explaining what each matrix corresponds to

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Use my matrix module and just multiply it by the cframe matrix assuming that camera.CFrame really means

projectionMatrix * viewMatrix * worldMatrix * modelPointVector

now if this is for a game don’t use my module as it sucks, instead solve some equations on a piece of paper and just use roblox cframes and precompute the last row

heres some more info on how cframes really work

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This article goes more in depth on the math behind CFrame… a lot of it isn’t so crucial to understand, especially for camera manipulation

MORE SPECIFICALLY: the first section of it (components)

I really don’t think I need to Manipulate the camera much to make the Glitch effect I want, so I’m going to try to use your module, Thanks

Camera.CFrame.Position Camera.CFrame.Rotation

Knowing these might help.