I saw The documentation of CFrame but i dont seem to understand it that much, I normally use the (x,y,z) But what Is the matrix?, i mean, this
they specify that is the rotation, but what about The Camera position?, to get it out of the screen
I saw The documentation of CFrame but i dont seem to understand it that much, I normally use the (x,y,z) But what Is the matrix?, i mean, this
they specify that is the rotation, but what about The Camera position?, to get it out of the screen
Ima be honest looks like a bunch of gibrish to me.
Are you asking mostly about the camera, or how the CFrame works?
I am asking about the camera and his matrix
Use my matrix module and just multiply it by the cframe matrix assuming that camera.CFrame really means
projectionMatrix * viewMatrix * worldMatrix * modelPointVector
now if this is for a game don’t use my module as it sucks, instead solve some equations on a piece of paper and just use roblox cframes and precompute the last row
heres some more info on how cframes really work
This article goes more in depth on the math behind CFrame… a lot of it isn’t so crucial to understand, especially for camera manipulation
MORE SPECIFICALLY: the first section of it (components)
I really don’t think I need to Manipulate the camera much to make the Glitch effect I want, so I’m going to try to use your module, Thanks
Camera.CFrame.Position
Camera.CFrame.Rotation
Knowing these might help.