How to manually pause client's physics

ok so basically we all know what streaming enabled does

now, is there a way to somehow pause the physics myself? you all know whenever a part of a map loads that client physics pause thing appears, and how do I manually pause my client’s physics

You could possibly increase the StreamingMinRadius so that even the fastest computers will not be able to load the content (assuming you add a lot of stuff for the devices to take time to stream)

There is RunService:Pause() but it has weird behavior.