My Aim is to create a mirror that reflects the players movement and animations though I haven’t been able to create a working way to create this. I have tried check other people post but none of them helped me.
maybe clone the player model and make a while loop that updates the cframe of the cloned player to the real players position? maybe make it tween the cframe? i dont really know…
There is a bunch of tool in the toolbox for that. I know it isn’t good to get free models but if you search up Mirror there is a bunch of models that replicate the player model to the other side with animations and all.
Use RunService.Heartbeat and loop through every part of the clone and update its cframe, set it to the same as the cframe of the same part in the real player