Hello. I’m making an RPG game with questlines and cutscenes. I have been having a hard time knowing how to monetize the game without making the game pay access. So far, I have a dev product where you can buy more coins, or you can summon a “slime party” with coins and slimes spawning all around the player, but I feel there needs to be more for profit. I’m planning on adding a pet system in the future, but I wanted to have pets trained through in-game actions and not buying with ROBUX. Any ideas?
Cosmetics seems like a sure bet, maybe in some form of a gacha. An XP multiplier is also something you can consider, or “DLC” in the form of new areas.
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x2 damage won’t hurt, unless its a pvp game