so this is what I got so far: when the player presses “w” (forward) it does this
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild(“Forward”).Force = Vector3.new(0,antiGravity,game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild(“Forward”).Force.Z-1000)
simplified: BodyForce = (0,0,X - 1000)
This will move the character forward but not in the direction of where the camera is facing.
How can I make it so that it can make the BodyForce move in the direction of the camera?