so i tried something like this
RandomPlayer.Character.PrimaryPart.AssemblyLinearVelocity = Vector3.new(0,50,0)
print(1)
at the end its printing 1, but player character didnt moved
so i tried something like this
RandomPlayer.Character.PrimaryPart.AssemblyLinearVelocity = Vector3.new(0,50,0)
print(1)
at the end its printing 1, but player character didnt moved
is this possible to change player velocity by serverscript? Or only by local script
50 isnt enough. Multiply it by assembly mass or smth.
thats doesnt matter, even if its 5million its still wont work
I believe you could use BodyForce, BodyVelocity or VectorForce. Preferably use VectorForce, as the other bodyforces are deprecated and shouldn’t be used. Make sure to parent the force instance to the HumanoidRootPart part in the targeted player. For more Information read:
Or
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