How can I move a tool into the player’s hotbar?
I know it is possible to move tools into the player’s backpack, but if their hotbar is already full, then they won’t see any new tools added until they open their backpack manually.
How can I move a tool into the player’s hotbar?
I know it is possible to move tools into the player’s backpack, but if their hotbar is already full, then they won’t see any new tools added until they open their backpack manually.
You can use this if you want to move ToolB
into ToolA
’s hotbar slot
function ReplaceTool(ToolA, ToolB)
ToolA.Parent = nil
ToolB.Parent = nil
ToolB.Parent = Backpack
ToolA.Parent = Backpack
end
ToolA
will go into a new hotbar slot or go out of view if the hotbar is full
This is helpful if you already know what Tool you want to replace, but otherwise it’s a lot more involved if you need to figure out what items are currently visible in the hotbar. I suspect you can do it by reverse engineering the hotbar’s behavior and observing when and what Tools get parented to the Backpack, as well as when a Tool is removed from the Backpack to be equipped to the Character