Hello there!
I was working with moon animator on some animation and by accident when my animation was played not on “0” frame I saved the place with moon animator opened. It made my characters saved in wrong position, since I didnt set keyframes of original position of their body parts on “0” keyframe. So literally in place they are now apart of HumanoidRootPart. It looks like this now (HumanoidRootPart is on origin position):
Is there a way how I could move character body parts to original position? I need Torso to have position the same as HumanoidRootPart, but without losing welds etc and having body parts have same position relatively torso (like not being where they are at the moment, but keeping attached to the torso).
If you have some solutions or ideas, please reply about it. I spent a lot of time on this animation. Thanks in advance for any help and have a nice day!
P.S. I put this topic into Art Design Support category, because it’s related to animator plugin.