Hello
I would like with a script to “naturally” rotate the player at a certain degree without player changing its position. I do it by rotating HumanoidRootPart , but it is basically teleporting and does not seem natural.
Is there some good way to rotate the player with some method similar to MoveTo, which involves the default Roblox movement animations?
Notice that the player is able to rotate himself during movement if the player’s Humanoid.AutoRotate is true or if he bumps into something that makes the HumanoidRootPart change it’s orientation
You are right, using AlignOrientation with OrientationAlignmentMode setted to OneAttachment, the AlignOrientation’s Attachment0 setted to the HumanoidRootPart’s RootAttachment and the right configurations makes it look the most natural for me.