the title says it all, i dont know how to not take damage, its a part that spawns on my character that isint supposed to take damage on the player that spawns it.
this is the code i think is the problem
part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid.Health -= 15
wait()
end
end)
this is the full script
game:GetService("ReplicatedStorage").Remotes.ExtraRemote.OnServerEvent:Connect(function(player)
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://10181596993"
local AT = player.Character.Humanoid:LoadAnimation(animation)
AT.Looped = true
AT:play()
game:GetService("ReplicatedStorage").Remotes.GumPistol.OnServerEvent:Connect(function(player,mousePos)
local part = Instance.new("Part")
AT:Stop()
wait()
local animation2 = Instance.new("Animation")
animation2.AnimationId = "rbxassetid://10182139703"
local AT2 = player.Character.Humanoid:LoadAnimation(animation2)
AT2.Looped = false
AT2:play()
local soundeffect = Instance.new("Sound")
soundeffect.SoundId = "rbxassetid://137463821"
soundeffect.Parent = player.Character.PrimaryPart
soundeffect:Play()
local mouse = player:GetMouse()
local TInfo = TweenInfo.new(5,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
local TS = game:GetService("TweenService")
part.Size = Vector3.new(1,1,12)
part.Parent = workspace
part.CanCollide = false
part.Anchored = true
part.Transparency = 0.2
part.Color = Color3.new(1, 0.85098, 0.745098)
part.Material = Enum.Material.SmoothPlastic
wait(.1)
local RootPos, MousePos = part.Position, mousePos
part.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.X, MousePos.Y, MousePos.Z))
part.CFrame = player.Character["Right Arm"].CFrame * CFrame.new(0,0,0)
player.Character["Right Arm"].Transparency = 1
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.45, Enum.EasingStyle.Linear)
local tween2 = tweenService:Create(part,tweenInfo,{Transparency = 0.8})
local tweenInfo2 = TweenInfo.new(3.5, Enum.EasingStyle.Linear)
local tween3 = tweenService:Create(part,tweenInfo2,{Size = Vector3.new(1,1,100)}):Play()
part.Anchored = false
local RootPos, MousePos = part.Position, mousePos
part.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.X, MousePos.Y, MousePos.Z))
local BodyVelocity = Instance.new("BodyVelocity",part)
BodyVelocity.MaxForce = Vector3.new(100000,100000,100000)
BodyVelocity.Velocity = CFrame.new((player.Character["Right Arm"].CFrame * CFrame.new(0,1.5,-5)).Position,mousePos).LookVector * 125
tween2:Play()
tween2.Completed:Connect(function()
BodyVelocity:Destroy()
local tweenService = game:GetService("TweenService")
local tweenInfo2 = TweenInfo.new(0.2, Enum.EasingStyle.Linear)
local tween = tweenService:Create(part, tweenInfo2, {Position = player.Character["Right Arm"].Position})
tweenService:Create(part,tweenInfo,{Transparency = 0}):Play()
part.Transparency = 0.8
tween:Play()
tween.Completed:Connect(function()
player.Character["Right Arm"].Transparency = 0
local sound2 = Instance.new("Sound")
sound2.SoundId = "rbxassetid://10223776381"
sound2.Parent = player.Character.HumanoidRootPart
sound2.Volume = 0.5
sound2:Play()
part:Destroy()
local animation3 = Instance.new("Animation")
animation3.AnimationId = "rbxassetid://10212726203"
local AT3 = player.Character.Humanoid:LoadAnimation(animation3)
AT3.Looped = false
AT3:play()
end)
end)
part.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid.Health -= 15
wait()
end
end)
end)
end)
and this is the local
local UIS = game:GetService("UserInputService")
local Controls = require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule")):GetControls()
local Equipped = false
local DB1 = false
local DB2 = false
local DB3 = false
local DB4 = false
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local Root = player.Character.HumanoidRootPart
local mousepoint = false
local mousepoint2 = false
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
if Equipped == true then
if DB1 == false then
DB1 = true
game:GetService("ReplicatedStorage").Remotes.ExtraRemote:FireServer()
Controls:Disable()
player.Character.HumanoidRootPart.Anchored = true
mousepoint = true
while mousepoint == true do
wait()
local RootPos, MousePos = Root.Position, mouse.Hit.Position
Root.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.X, MousePos.Y, MousePos.Z))
end
end
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
if Equipped == true then
if DB2 == false then
DB2 = true
wait()
game:GetService("ReplicatedStorage").Remotes.GumPistol:FireServer(mouse.Hit.Position, player)
mousepoint = false
wait(.5)
player.Character.HumanoidRootPart.Anchored = false
Controls:Enable()
wait(3)
DB1 = false
DB2 = false
end
end
end
end)
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://10225959868"
local AT = player.Character.Humanoid:LoadAnimation(animation)
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
if Equipped == true then
if DB3 == false then
DB3 = true
wait()
player.Character.Humanoid.WalkSpeed = 3
game:GetService("ReplicatedStorage").Remotes.GumGatling:FireServer(mouse.Hit.Position, player)
AT.Looped = true
AT:play()
mousepoint2 = true
while mousepoint2 == true do
wait()
local RootPos, MousePos = Root.Position, mouse.Hit.Position
Root.CFrame = CFrame.new(RootPos, Vector3.new(MousePos.X, RootPos.Y, MousePos.Z))
end
end
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
if Equipped == true then
if DB4 == false then
DB4 = true
game:GetService("ReplicatedStorage").Remotes.StopGumGatling:FireServer()
player.Character.Humanoid.WalkSpeed = 12
mousepoint2 = false
AT:Stop()
wait(3)
DB4 = false
DB3 = false
end
end
end
end)
script.Parent.Equipped:Connect(function()
Equipped = true
script.Parent.Unequipped:Connect(function()
Equipped = false
end)
end)