I’m trying to create an idle animation (R6) in which everything but the legs animate. When I move the torso the legs move with it. is there a way I could stop this?
This is because you have IK constraints enabled.
When you animate something, if there are any joints that you moved by even the slightest, it keyframes them (unless you have auto key off, of course)
When a keyframe is added, it animates during the animation, this is how you have those small head movements in roblox’s regular idle animations, because only the head is keyed, nothing else.
Note: animation priority is vital for these to work.
To get around this, you should not animate the joint(s) you do not wish to move, and it should work fine.
Example: I move a joint and it keys it.
https://i.gyazo.com/acdd7b7a3ee5ce854b3cdf818c512811.mp4
Unless i read your question wrong, this is what i think you’re talking about, unless you could elaborate further on the problem
I have keys for the legs in my animation but when I move the torso they still move with it
If the leg joints are connected to a parent, they are children, and children always move accordingly to their parents. Unless you change their parents, you cant do anything about it other than animate with IK constraints