have a nice day. I need to calculate the look vector, but slightly offset. What does it mean?
let’s imagine that we have a Part that is turned in one direction.
I just need a Look vector that is turned in exactly that direction, but maybe about 10 degrees more to the left/right, depending on how I decide.
I actually have a red part available. I need to calculate the Lookvector of the green part, but I don’t have it available. I only know the LookVector and the rotation of the red block, and how many degrees in another direction the green one is turned.
I can’t rotate the part. i have to calculate it as if i rotated it.
that’s the formula for calculating the car’s movement using VectorForce. if I use only LookVector, the car goes forward and backward. I need the offset LookVector so that the car can turn. I have to redirect the power of VectorForce a little to the side. (I tested it, if I have the external block turned in the direction I want (+welded to car), it works. but i can’t use external block.)
I know it can be done, but it can certainly be calculated. that’s exactly why I put this topic here so that I can make this formula. I thought that something similar to (+ vector3.new…) was enough, but it doesn’t work. I just didn’t know that I would be dealing with it for 2 days. I’ve already replaced a lot of formula options.