I was making a thing where I rotated random parts that spawned into the baseplate to spin around me on my root part’s X and Y axes. They work, but I want them also rotated at an X angle off the Z axis. I want to switch the rotation of some parts in the y-axis to rotate, let’s say, 45 degrees off the Z-axis, too.
Where offsetDistance is the radius you’ve shown and xyAngle is the angle you are using to draw the circle. angleA is the extra angle which should now control the angle of the rotation plane.