game:GetService("RunService").Stepped:Connect(function() local partsInRegion = workspace:FindPartsInRegion3(region, part, math.huge) for i,v in pairs(partsInRegion) do if v.Parent:FindFirstChild("Humanoid") then print("found" .. " " .. v.Parent:FindFirstChild("Humanoid").Parent.Name) entered = true else entered = false end end end) game:GetService("RunService").Heartbeat:Wait() while true do wait(0.01) print(entered) end
So currently, when I enter my region, it spams the output with
false depending if I am in the region or not,
I know that I am running a
while true do loop to spam it on purpose, but this is just a example to explain the solution I am looking for.
I am looking for a solution where,
entered doesn’t get changed in that RunService loop constantly, only whether player is in region or not
This part might be less confusing and better to understand:
With my old code without the
while true do loop it spammed the value of
entered, I’ll be replacing the print with the function I want it to execute, and in that case the function will be spammed which is something I don’t want.