game:GetService("RunService").Stepped:Connect(function()
local partsInRegion = workspace:FindPartsInRegion3(region, part, math.huge)
for i,v in pairs(partsInRegion) do
if v.Parent:FindFirstChild("Humanoid") then
print("found" .. " " .. v.Parent:FindFirstChild("Humanoid").Parent.Name)
entered = true
else
entered = false
end
end
end)
game:GetService("RunService").Heartbeat:Wait()
while true do
wait(0.01)
print(entered)
end
So currently, when I enter my region, it spams the output with true
or false
depending if I am in the region or not,
I know that I am running a while true do
loop to spam it on purpose, but this is just a example to explain the solution I am looking for.
I am looking for a solution where, entered
doesn’t get changed in that RunService loop constantly, only whether player is in region or not
This part might be less confusing and better to understand:
With my old code without the while true do
loop it spammed the value of entered
, I’ll be replacing the print with the function I want it to execute, and in that case the function will be spammed which is something I don’t want.