I am making a rally driving simulator and It uses multi-places for optimisation. I am trying to appeal these types of games to the lower performance end of the market without the game looking too bad.
You can see the progress here: Roblox Rally Simulator [In Development] - Roblox there is a lot of work to do like start lights, pace notes, a timer and a final time leaderboard and much more but i simply cant get this one place under 2gb of memory at a constant rate, I do know there will be a limit but the graphics is at 1.7gb and I want to not only optimise this but also have very good graphics. So far I considered using meshes for the environment but that did not improve the performance and I cannot think of any improvements I can make that will maintain the graphics and increase performance. Just to elaborate on the under 2gb thing, that is not for getting this game to work well on 2gb ram devices but instead to improve gameplay for the lower end 4gb market that I feel has been ingnored.
I only had 481 client memory usage after playing for an amount of time and discovering the entire map. I used this trees too and they have a lot of triangles. Maybe you can use low poly trees. I think you can do this under the 2gb if you use the right scripts and mesh some things.
awesome thanks! those results are different to those I got in studio but they are much better than what I was averaging, I will get to work on reducing the triangle count, it wasn’t something I had thought of!
I think your client memory usage was high because you was testing your game in Roblox Studio. The client memory usage is always higher in Roblox Studio.
If you think this is the solution can you mark my comment as a solution?
Possibly the reason, And yes I can