I’ve read EgoMoose’s tutorial, and found out about desiredAngle lerping that allows to reduce remote firing count, but it don’t work, and wanted to ask if there is other replication method that works also fine?
Why not just use a fixed rate for firing that remote? If it’s about players seeing the arms of other players move you can fire ~20/s (with UnreliableRemoteEvents) and interpolate the data received
You can use networkownership on the server and set it to the player for the players arms. You can then move it on the client and it replicates to the other clients, with the only downside being that the part has to be unanchored (oh and there is a possibility that an exploiter can make their arms just fly off or something, but as long as its non-intractable it should be fine)
but this don’t fix the networking problem, my problem is that idk how to interpolate values to make them smooth
use Lerp to interpolate between 2 values, which in your case could be initial position and new position
I’ve found out that not lerping but the method of getting angles was biggest problem, figured it out by using relativ eugler angles, but thx for help anyways