I want to overide the default walk and jump animations, however every solution I’ve come across relies on forking the Animate script, which I do not want to do. Reason being if Roblox ever decides to update/change it, I’d have repeat this step over and over (plus it adds on like 3k lines of code to my game, which I don’t want)
I’ve tried using HumanoidDescriptions, but they don’t seem to work, so any other solution is greatly appreciated
Why not fork roblox’s animation script, its already perfectly fine and i dont think they are going to change much in it in the future. Your other choice would be making your own animation script.
Or you could make a cheap trick and stop all humanoid animations when humanoid state changes to running or jumping and play your own animation i guess.
No. HumanoidDescription has the property for this, thus it should work. I refuse to fork anything from Roblox’s end, it’s not worth it, and imo, bad practice.
Has been some time since i worked with Humanoid Descriptions but in there should be everything you need to know (Change an existing Character’s Animations should be what your looking for, just do that on character added and you should be good to go.)
Don’t you think I’ve already looked there… there example works, but if I plug my own animation Id’s in then it doesn’t work. I uploaded the animations, using them in a game I made. There’s nothing I’m doing wrong
I believe you are able to modify the animation id values that are loaded into the animate script after the character has loaded, and then the animate script will use those.