How to pass an Instance through a RemoteFunction?

I’m making an inventory system, and I need to pass a Configuration object to the server containing the information of the object(stored objects,etc), which the server will then clone into an object in the Workspace. Any idea how to get this object to the server? Help would be greatly appreciated.

Does the configuration object just have attributes, maybe you could use :GetAttributes() and send that to the server instead.

Theoretically speaking, one way to do this is by formatting the Configuration object and it’s descendants (or children) into a table value. This is only if you have to transfer values that are inside the Config object rather than if there were actual Instances inside. If there are, then another way would be to (through the server), assign a unique id to every in-game instance (using attributes), then providing that instance’s id to the server so you’ll be able to identify the mentioned Instance in the server.

You might be confused a bit, but it’s very easy in Lua.
This should help you.
https://developer.roblox.com/en-us/api-reference/function/Instance/Clone
local function sendConfig(Config)
–Send the config over
–Config is an Instance and you can just pass it like any other object in Lua
–If you have a RemoteEvent already called, you can just use it
–If you don’t have a RemoteEvent, you can create one like this
local RemoteEvent = Instance.new(“RemoteEvent”)
–But you should probably create it in the client, so it’s ready to receive
–Then you can use it like
RemoteEvent:FireServer(Config)
end

local function getConfig()
–Get the config from the player
–You might want to use a RemoteFunction to get the config, but it’s up to you
–If you have a RemoteFunction already called, you can just use it
–If you don’t have a RemoteFunction, you can create one like this
local RemoteFunction = Instance.new(“RemoteFunction”)
–But you should probably create it in the client, so it’s ready to receive
–Then you can use it like
local Config = RemoteFunction:InvokeServer()
–Or you can just use the same RemoteEvent to get the config
–It’s up to you
Config.Parent = game.Workspace
end

local function getConfigWithRemoteEvent()
–If you only have a RemoteEvent to get the config, you can do it like this
–Create a new RemoteEvent
local RemoteEvent = Instance.new(“RemoteEvent”)
–But you should probably create it in the client, so it’s ready to receive
–I’m going to call it RemoteEvent in this example, but you should probably use the same RemoteEvent to send and receive the config
RemoteEvent.OnServerEvent:Connect(function(Player, Config)
–Do something with the config
–For example
Config.Parent = game.Workspace
end)
end