I made a basic model in blender (for testing purpose) and imported in Studio.
The issue is that the collisions for the object is pretty bad. I expect the Player to just stop at the railings but the Player actually makes a smooth walk to the top of the railing.
How is that possible as the Player isn’t actually walking in air??
VIDEO OF THE ISSUE
WHAT I HAVE TRIED!
I tried making all the parts in the object to be seperate (not grouped) in blender. But still it doesn’t make them seperate parts. But still it gets imported as a single object and then the issue repeats.
I believe your issue can be fixed by changing the collision fidelity inside the properties menu. There are a few options, like box, but going with persise should fix the issue.
Thanks a lot @Reditect , I have been banging my head so many times on how to fix this!
Looks like i have to mess around with more properties to make a better game!
Anyways thanks a lot.
Also i thank @RMofSBI , for explaining me with the image!!
Im not that experienced in blender, just the basics, but from what i see it looks to be large in size physically… when it imports into roblox anyway, it shrinks it down.
Im reading that ONE Blender unit = 100 Roblox studs.