How to place parts on players character

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I’m trying to place this on players when they spawn but it won’t place the model correctly as i really wish it to be placed.

Photo of Object
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--Muscles
		local Muscles = script.Parent.Muscles:Clone()
		Muscles.Parent = Character
		
		for i, v in pairs(Muscles:GetDescendants()) do
			if v:IsA("Part") or v:IsA("MeshPart") then
				local Weld = Instance.new("WeldConstraint", v)
				Weld.Part0 = v
				Weld.Part1 = Character.HumanoidRootPart
				v.Anchored = false
				v.Massless = true
				v.CanCollide = false
			end
		end
		task.wait(1)
		print(Muscles.Torso.WorldPivot)
		Muscles.Torso.WorldPivot = Character.UpperTorso.CFrame
		print(Muscles.Torso.WorldPivot)

script i use(It’s inside a character added event)

2 Likes

I don’t know. I’ve been questioning the same thing. Let me know if you get a answer.

1 Like

I have similar problem with something like this because actually i attaching part to character and it works only with my character but doesn’t works with any other…

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Make them in one part not in model, and then just place this part in character.

I did use your solution with a few tweeks, i pre welded all the parts together then i welded the main part onto the upper torso and changed the cframe of it to fit.

Thank you for your help

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I’m not sure if you can attach part to the Torso or any other part. I think it can be attached only to HumanoidRootPart. It can literally works with your character even in player but not with any other Character. Or maybe only I have this problem.

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