I’m trying to place this on players when they spawn but it won’t place the model correctly as i really wish it to be placed.
Photo of Object
--Muscles
local Muscles = script.Parent.Muscles:Clone()
Muscles.Parent = Character
for i, v in pairs(Muscles:GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") then
local Weld = Instance.new("WeldConstraint", v)
Weld.Part0 = v
Weld.Part1 = Character.HumanoidRootPart
v.Anchored = false
v.Massless = true
v.CanCollide = false
end
end
task.wait(1)
print(Muscles.Torso.WorldPivot)
Muscles.Torso.WorldPivot = Character.UpperTorso.CFrame
print(Muscles.Torso.WorldPivot)
I have similar problem with something like this because actually i attaching part to character and it works only with my character but doesn’t works with any other…
I did use your solution with a few tweeks, i pre welded all the parts together then i welded the main part onto the upper torso and changed the cframe of it to fit.
I’m not sure if you can attach part to the Torso or any other part. I think it can be attached only to HumanoidRootPart. It can literally works with your character even in player but not with any other Character. Or maybe only I have this problem.