I am having some trouble with playing a sound from a server script to the client itself so It doesn’t replicate over to other players. I’ve searched some posts but they weren’t that helpful for me.
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you can use a remote event (server to client) to play the sound via the client
It says in the documentation that the sound will be heard by then script calling the function so I assume it’s meant for LocalScripts. In that case, you would still end up using a RemoteEvent
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