Hi, I am trying to make a animation and playing it ingame, the animations work but I am also trying to play a sound while the Animation is playing. I already tried to use AnimationTrack.Length and AnimationTrack.KeyFrameReached. Both didn´t really work, does anyone got some ideas to play sounds while a animation is playing?
Put a boolvalue in repstorage called CheckAnimation
Then do this:
local sound = [yoursoundlocation]
local CheckAnimation = game.ReplicatedStorage.CheckAnimation
–You will need to update the --“CheckAnimation” BoolValue once the --animation is running.
CheckAnimation.Changed:Connect(function()
–now you need to either play the --sound or tween its volume
end)
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If it’s a local animation then it’d be a little different
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it isnt really working, did I do it right?
local sound = game.Workspace.EvilPresence
local CheckAnimation = game.ReplicatedStorage.CheckAnimation
wait(1)
CheckAnimation.Value = true
local y = game.Workspace.FINALBOSS_Phase1.Humanoid:LoadAnimation(bosshead.JumpingDown)
y:Play()
CheckAnimation.Changed:Connect(function()
wait(4)
sound:Play()
end)
sry I am not very good at scripting
Can you show us your current script?
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This is a small part of the whole script because I dont really want to show the full script
wait(3)
FrameVisible.Value = false
game.Workspace.InvisibleWallBeforeBossFight:Destroy()
game.Workspace.TouchBossStage.Touched:Connect(function(hitting)
if hitting.Parent:FindFirstChild("Humanoid") then
if not debounce2 then
debounce2 = true
local sound = game.Workspace.EvilPresence
local CheckAnimation = game.ReplicatedStorage.CheckAnimation
wait(1)
CheckAnimation.Value = true
local y = game.Workspace.FINALBOSS_Phase1.Humanoid:LoadAnimation(bosshead.JumpingDown)
y:Play()
CheckAnimation.Changed:Connect(function()
wait(4)
sound:Play()
y.Stopped:Wait()
end)
local Sound = workspace.EvilPresence --sound path
local Animation = bosshead.JumpingDown --animation path
local Humanoid = workspace.FINALBOSS_Phase1.Humanoid --humanoid path
local AnimationTrack = Humanoid:LoadAnimation(Animation)
--playing animation and sound
AnimationTrack:Play()
Sound:Play()
--waiting for the animation to end
AnimationTrack.Stopped:Wait() --for non-looped animation
--AnimationTrack.DidLoop:Wait() --for looped animation
--stopping the sound
Sound:Stop()
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