I’m trying to make a script that will ‘float’ the player. I am simply just changing the player’s HipHeight
Humanoid.JumpPower = 0
Humanoid.HipHeight = (0.5 * Humanoid.RootPart.Size.Y) + 5
The result is this: https://gyazo.com/6824cef4e40ed9b36d03737005dbe1e4
The problem is that this just looks like the player is walking above the ground, so I would like to play the falling animation. I know I could play the same animation for everyone, but I’d think it would be better to use the Player’s equipped falling animation, but I couldn’t find anyway to do that.
So how can I play the player’s equipped falling animation while they’re not falling?