How do I properly position a 3D Clothing Model to be inside the character? I am having alot of trouble with this and I dont know why or how to do such a thing.
My attempt ^^
Heres the character file incase someone wants to try: Character_1.rbxl (146.5 KB)
This will make it easier for the meshes to bend at the elbows, knees and lower torso. If you’re going to use R6, disregard!
Tip: It would be helpful to make sure your meshes spawn exactly where you want them on your rig from the start:
In Studio, move your rig to the position 0,0,0.
Right click on the rig again and hit “Export Selection”.
In Blender, import this rig into your scene and build your clothing on top. The pieces should be exactly where you want them.
Hit “CTRL A” (or open the Apply menu) and hit “All Transforms” so your pieces all have the same pivot point
Export your clothing from Blender and import “With location” into Roblox Studio.
[Image is the Apply menu in Blender program]
From here you can choose to either weld them to the body parts or make them accessories. Roblox has an accessory creator plugin built in, but this one by StickMasterLuke is simpler to use
Open the plugin and follow the instructions, selecting the mesh first, rig second, and the appropriate attachment point.
You’ll probably want to try a few of the attachment options to see which ones will sit on the rig best. Here’s some of my suggestions: Torso: BodyBackAttachment UpperArm: LeftShoulderAttachment Lower Arm: LeftGrip Lower Torso: WaistCenterAttachment
For Upper Legs I’d suggest using the built-in accessory creator, or maybe replacing the MeshID of an already created accessory - Switch out the attachment name, and aligning it with the rig/rig’s attachment point to make sure it sits where it’s supposed to.
I hope this information is helpful in your development!