So all I’m trying to do is get the player who is gripping to be positioned on the floor so it looks nice but sometimes that’s not the case. I’ve tried raycasting but I can’t figure out a way to get a good position to teleport the player. If any ideas please let me know.
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Using Raycasting should work. Can you show us the code where you tried to implement this?
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Try changing hip height to 0 as you drop to the floor. When you get up? change hip height back to 2.
This is for both the attacker and victim.
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Just experiment with the Y value or use raycasting. Not sure what else to say…
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Raycast to the ground then take the ray hit pos + vector3.new(0,3,0)
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