I’m trying to load my images and sound id’s while in a loading screen, but I can’t seem to get it right.
-- local script inside replicated first
local function checkFailed(contentId, st)
print(st)
end
ContentProvider:PreloadAsync(guiImagesModule.images, checkFailed())
-- module script inside the local script
local images = {}
images.images = {
paperCurtain = "http://www.roblox.com/asset/?id=6159680612",
loadingBar = "http://www.roblox.com/asset/?id=6180336941"
}
return images
it returns an error saying unable to cast to array. What am i doing wrong? I think I followed all the steps here:
PreloadAsync accepts an array of things to preload, you can’t pass a dictionary!
-- LocalScript
local function checkFailed(contentId, Status)
if Status == Enum.AssetFetchStatus.Failure then
print("Failed to load", contentId)
end
end
ContentProvider:PreloadAsync(guiImagesModule.images, checkFailed)
-- Module
local images = {}
images.images = {
"http://www.roblox.com/asset/?id=6159680612",
"http://www.roblox.com/asset/?id=6180336941"
}
return images