How to prevent a player from moving on the Z axis (on mobile)

I want to make a 2d game where the player can only move on the X axis.
I had this working on computer but I have no idea how to do it for Mobile
In a forum post somewhere it said that you are able to change the player MoveVector but I’m only able to get it

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this tutorial should work fine on mobile and console, I just tested it out and it works fine

I think I already tried it but I tried it again and I can still move forward and backwards

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local RunService = game:GetService('RunService')
local ContextActionService = game:GetService('ContextActionService')

local jumping = false
local leftValue, rightValue = 0, 0

local function onLeft(actionName, inputState)
	if inputState == Enum.UserInputState.Begin then	
		leftValue = 1
	elseif inputState == Enum.UserInputState.End then
		leftValue = 0
	end
end

local function onRight(actionName, inputState)
	if inputState == Enum.UserInputState.Begin then
		rightValue = 1
	elseif inputState == Enum.UserInputState.End then
		rightValue = 0
	end
end

local function onJump(actionName, inputState)
	if inputState == Enum.UserInputState.Begin then
		jumping = true
	elseif inputState == Enum.UserInputState.End then
		jumping = false
	end
end

local function onUpdate()
	if player.Character and player.Character:FindFirstChild('Humanoid') then
		if jumping then
			player.Character.Humanoid.Jump = true
		end
		local moveDirection = rightValue - leftValue
		player.Character.Humanoid:Move(Vector3.new(moveDirection,0,0), false)
	end
end

RunService:BindToRenderStep('Control', Enum.RenderPriority.Input.Value, onUpdate)

ContextActionService:BindAction('Left', onLeft, true, 'a', Enum.KeyCode.Left, Enum.KeyCode.DPadLeft)
ContextActionService:BindAction('Right', onRight, true, 'd', Enum.KeyCode.Right, Enum.KeyCode.DPadRight)
ContextActionService:BindAction('Jump', onJump, true, 'w', Enum.KeyCode.Space, Enum.KeyCode.Up, Enum.KeyCode.DPadUp, Enum.KeyCode.ButtonA)

Try to put this inside a LocalScript inside StarterCharacterScripts like this: fzYGIHX6q4

It works fine for me

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oh I did it in StarterPlayerScripts

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still not happy with the result tried it on mobile phone emulator and now the circle thing which let’s you move the player doens’t work and now you have random 3 button on the screen for left and right and jump but left and right are place in the wrong order

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I made it work somehow and this works for all devices.

local player = game.Players.LocalPlayer
local RunService = game:GetService('RunService')
local GetMoveVector = require(player:WaitForChild("PlayerScripts"):WaitForChild("ControlScript").MasterControl).GetMoveVector

local function onUpdate()
	local moveVectorDirection = GetMoveVector()
	local moveVector = Vector3.new(moveVectorDirection.X, moveVectorDirection.Y, 0)
	player.Character.Humanoid:Move(moveVector, false)
end

RunService:BindToRenderStep('OnMove', Enum.RenderPriority.Character.Value, onUpdate)
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