I want my animations to have the full weight behind them that I made them with, though I suspect Roblox is forcing its default animations down my throat and cutting my animations short.
Either that, or something else, but my animations are just semi-playing as if the character didn’t really want to go through with the full motion.
How can I prevent this bug? Currently I just set the animationTrack to play for the Animator in Humanoid, but the animation just comes out pathetic, and gets cut short.
ic alr, I was thinking that you could try changing the priority to action4 if you haven’t tried that yet. If it still doesnt work then im not sure why its doing that
You are probably trying to play an animation on the client. This is not possible. Only the server can play animations, and then those animations are replicated to the server.
Neither of the two replies above are solutions, already was action and already was server-sided. After these two days I’ve figured it must have to be something to do with animation weights & the animations that are in queue or played before-and-after. Anyone who is struggling with the same problem, check animation weights from AnimationTrack | Roblox Creator Documentation and get the currently playing animationTracks for the respective animator to debug more closely.