I dont know what to do, i dont undestrand
use this
local player = game.Players.LocalPlayer
local char = player.Character
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function(step)
if char:FindFirstChild("Head") then
local ray = Ray.new(char.Head.Position, ((char.Head.CFrame + char.Head.CFrame.LookVector * 2) - char.Head.Position).Position.Unit)
local ignoreList = char:GetChildren()
local hit, pos = game.Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList)
if hit then
char.Humanoid.CameraOffset = Vector3.new(0, 0, -(char.Head.Position - pos).magnitude)
else
char.Humanoid.CameraOffset = Vector3.new(0, 0, 0)
end
end
end)
i tried but it bugs (example: on ladder)