I am planning on utilizing Swordphin123’s Raycast Hitbox for a combat system, so I turned off CanTouch on the Handle of my tool. I heard that disabling it allows some small level of performance boost:
I have tried disabling CanTouch for my part, and figured that it doesn’t print anything. It probably prints as a warning, do you have any script that tries to use .Touched event on Handle or anything related to touching the Handle? That could possibly trigger that error?
This fixes the issue of the output, but f I rename Handle to something else, then the tool will not equip it with an animation, which is something I want to happen.
Couldn’t you use Tool.Equipped function to play the animation? Hmm, I don’t see why your animation wouldn’t play if there’s no handle, try editing scripts with Handle to the new name you’ve set to the Handle
I guess there is no way to remove this output. Someone will just have to put it up as a request to disable certain types of outputs.
As of what I plan to do to mitigate this output, I will just not depend on Roblox’s default tool system and will make my own along with the combat system.
Oh, I am not really sure how to disable handle without disabling the animation, a way thru this is just playing the “hand-out” animation or just make a custom animation when equipping the tool.