What do you want to achieve?
I have a character customization dialog that I want to show BEFORE the character spawns/loads into the game. Once in my game, a player can be killed so I need the player to not spawn until they have customized and picked their character via my dialog/GUI.
What is the issue?
Client GUI does not load and cannot be cloned until character is loaded (which spawns player in the game)
What solutions have you tried so far?
I tried this strategy:
Set game.Players.CharacterAutoLoads = false.
When client connects, fire an event from server to have the client show the customize character dialog.
However, I discovered local scripts are not loaded until the server calls LoadCharacter().
Thus, I can think of no way to show GUI for the client unless the client spawns in the game first.
You can spawn the character in a zone out of sight where the players there don’t have the ability to move or attack. Alternatively, you could spawn them in the map and surround the player in a forcefield or any other way of protection so that the player can’t be attacked by other players whilst still in the character customization menu