How to prevent custom rig flinging

So im trying to create a sort of PVE mob, its a custom rig i made yadayadayada

the issue comes when the player comes near the humanoidrootpart/ near the thing in general, it just pushes them away / flings them and I don’t really know how to fix it.

its because of collision physics, the enemy probably has much more mass than the player so it flings them (i had this issue as well)

the best way to fix it is probably to put the enemy in a collision group that can’t collide with players
hope this helps :+1: