I don’t know how to prevent players getting the same item they owned, so I need
some help with you guys.
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Check of the player already owns an item and don’t allow the function or code to continue.
--example
function purchase(player, itemId)
if player.Items:FindFirstChild(itemId) then
--checks if the itemId was found under a folder named "Items" in the Player object
return --stop the function
end
--...
end
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