How to prevent ImageLabels from changing size in BillboardGui?

I have these images which are meant to be custom tags for the players that join my game although the text doesn’t zoom when I move with the camera but the images do, is it because ImageLabels aren’t supported by BillboardGuis?


They’re supposed to stay like this.

asd
They get like this once I start zooming with the camera.

Please help me!

You need try manipulate with BillboardGui Size. First number - studs, second - pixels. Due to wrong Y (Height) resolution, your images are bigger, and cutted off.

But they also zoom, they’re meant to stay in the same size, static.

Say me if I’m understand you correctly:
from distance 10 studs your GUI should be the same size as from 100 stud distance?

Exactly, instead of that it just keeps zooming and zooming until I can’t see it.

You set your BilldoardGui size with studs (2, 0, 1, 0) - [numbers just for example]
To force your Gui to become the same size, set Pixels insted (0, 100, 0, 50)

In studs, it works the way I want it to work, the mistake here is the frame that the ImageLabels were in, which the size was not in studs therefore the images would not stay static. I’ve fixed it now, thank you so much for your help, you taught me that which I didn’t know, I thought the offset had the same usage as the studs. Thanks for your time!

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