How to prevent parts from turning pink from a subspace tripmine

Usually, the subspace tripmine is a gear that explodes stuff and turns multiple parts pink, I’m making a battle game, and I dontt want the parts to turn pink. I dont want to use any other gear, because the tripmine would seem more sneaky than other gear.

Is there any way to prevent this?

Where is that gear? The subspace tripmine

https://www.roblox.com/catalog/11999247/Subspace-Tripmine

you could probably just remake the gear urself I mean

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Probably you can create your personal gear, using the ‘explosion’ instance, but you don’t want use other gears.

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  1. Insert Tool
  2. Go to SubspaceMine
    image
  3. Go to line 104
function onPlayerBlownUp(part, distance, creator)

	if (part:getMass() < 300) then
		part.BrickColor = BrickColor.new(1032)
		local s = Instance.new("Sparkles")
		s.Parent = part
		game.Debris:AddItem(s, 5)
	end
	

	if creator ~= nil and part.Name == "Head" then
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end
  1. Remove section 106 through 111
function onPlayerBlownUp(part, distance, creator)
	if creator ~= nil and part.Name == "Head" then
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end
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@Trisxcal Is the real programmer here. Respect for a pro 🫡