Usually, the subspace tripmine is a gear that explodes stuff and turns multiple parts pink, I’m making a battle game, and I dontt want the parts to turn pink. I dont want to use any other gear, because the tripmine would seem more sneaky than other gear.
function onPlayerBlownUp(part, distance, creator)
if (part:getMass() < 300) then
part.BrickColor = BrickColor.new(1032)
local s = Instance.new("Sparkles")
s.Parent = part
game.Debris:AddItem(s, 5)
end
if creator ~= nil and part.Name == "Head" then
local humanoid = part.Parent.Humanoid
tagHumanoid(humanoid, creator)
end
end
Remove section 106 through 111
function onPlayerBlownUp(part, distance, creator)
if creator ~= nil and part.Name == "Head" then
local humanoid = part.Parent.Humanoid
tagHumanoid(humanoid, creator)
end
end