Title explains itself really. I am trying to make an animation, and it works in animation editor. the problem is, I have multiple parts welded to it, and it makes the torso unable to move. I have already tried to make the parts massless, but that still doenst work. Any suggestions?
might be because the torso is welded to the humanoidrootpart. the weld is in the humanoidrootpart itself, you could disable it (wouldn’t recommend but it would be easier) or treat the weld like its the torso
I’m not sure what you mean by
And when I disabled the Motor6d inside of the HumanoidRootPart, made the thing disappear entirely. There was no weld in there, so I just disabled that.
does the animation anchor the humanoidrootpart?
no, it doesnt.
limit
ok so ur gonna have to edit the property instead of disabling it. I meant the thing called root hip or something like that inside the humanoidrootpart. you could treat the C0 as if it is the torso. if you do that then the other parts that are attached to the torso would move too, if you dont want that then you would have to edit all of their attachments (welds or motor6D Idk what its called) located in the torso to not follow the torso
found the issue, there was a script making the parts welded to the HumanoidRootPart, and the invisible torso was moving, just that the parts werent.
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