So I saw a clip of some having remote spy and disabling some ones anti-cheat by stopping the remote event that bans from firing at all. How would I prevent this. Or once it happens take action. This is a major security flaw with-in games.
If your anti-exploit is trusting the client, it’s not an anti-exploit. The root issue isn’t preventable, but poor game design is. Make sure your anti-exploit can manage players without relying on what they tell the server through remote events or functions.
I don’t see this as a major security flaw as developers who already are relying on local anti-cheats will always have a major security flaw.
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Yes but that is not the issue, my problem is with rspy being able to disable remotes completely.