How to prevent rope from spinning like crazy

Hello!

What I am attempting to make is a fishing rod that has a line. The line uses a rope constraint that has a hook on the other end of the line.
The problem is that, the line goes nuts. It either spins really fast or moves like crazy whenever I move around. It is really sensitive to movement and I am wondering how to solve this problem.
Here is a video below:

I have already tried manipulating the CustomPhysicalProperties but the thing is that I do not know how any of the physical properties work so I cannot solve it with that. I have also looked on other forums for the solution but I still haven’t found it. Apologies for the bad recording. I am using the ROBLOX Studio recording software because I have no recording software.
Any help is appreciated. Thank you.

What is connected to the end of the rope?

Give that part a higher density, so under custom physical properties you will play with density, which defaults at 0.7 so try something like 3 and see how it affects your rope. Then keep playing with that number until you get your desired effect.

The rope also has restitution in its constraint property… playing with this number will make your rope less or more elastic. Try this if the first part about density doesnt work.

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At the beginning of the rope, it is connected to the tip of the fishing rod. At the end of the rope, there is a hook with a minnow hooked on to it (using a Motor6D).
Also, no matter what, the outcome is slightly different, but it still spins like crazy. I have taken your advice but it hasn’t affected the outcome. It is not your fault, though. I believe it is just ROBLOX’s physics on its own. Do you have anything else I could use to try and fix it?

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Usually with rope constraint one attachment is anchored so there isnt any spinning… let me think what can be done with two unanchored attachments like in your case.

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Have you tried a very high density like 50 or 70 in the minnow?

Just in the minnow? Not the hook? Ive already tried high densities on both of them, but not just the minnow.

Sorry i didnt realize they were separate… how are those two connected?

No, it was my fault for not clarifying it. The hook and minnow are connected by a Motor6D. The fishing line is connected to the hook.

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Ok what is the size of the hook (X,Y,Z) and its weight? and the weight of the minnow?

I was able to stop the spinning by adjusting the size of the hook to a size (2,2,2) and adjusting its density until the Mass showed about 2. This got the fishing line to have the proper weight to swing but then it rests after a couple seconds, very realistic.

You can look at the file here:

Fish Pole.rbxm (6.8 KB)

For yours you will have to account for the minnow, but that might not be much weight… get both hook and minnow to be about 2 in density together.

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Try attaching a part to the end of the rod after a certain animation (like catching a fish or taking out a fish) to prevent this.

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I will be absent for a few hours so don’t expect a reply from me for a while. Apologies!

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I implemented what your file gave me into my rod and it works now! It does not take long for it to stop spinning. Thank you everyone for helping me through this. I apologize for the extremely long delay to my reply.

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its been 2 months.‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

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I apologize for the wait VaultZone.

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